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Tetris Wouldn't Succeed at The Game Awards — Another Award Type May Address This Issue

As any major prize-giving event approaches, one notices an outcry to include of new categories to acknowledge underappreciated efforts and delight the spirits of followers dedicated to specific genres.

My colleague has already made for a horror game category. That would be fantastic. Equally deserving are board games, which is someone's personal cause. Yet I need to apologize in advance if I try to elbow in front because like all dedicated enthusiasts, I have a cast-iron argument backing this proposal stands as crucial and important of all. This is the request: There should be a category for puzzle games.

Organizing Gaming Categories

Organizing artistic expressions is not a science; opinions vary greatly, and typically start arguments and end in fuzzy definitions. There’s a reason film award organizations don’t do it. However, it represents an essential concession in the world of gaming, that demonstrate such variety they hardly constitute a single creative category.

For the full spectrum of gaming accomplishments to receive acknowledgment, while allowing diverse titles to have a chance for representation, classification by type becomes crucial.

Current Gaming Award Categories

Prominent interactive entertainment events presently include award types recognizing Action-oriented games, Action/Adventure, Role-Playing, Combat games, Sim/Strategy, and Sports/Racing games. Collectively, these six categories effectively encompass numerous genres, and you can find room for numerous titles.

This doesn't apply to brain-teasing titles. No suitable classification appears for their placement. Think about these outstanding current releases, each quite distinct: building puzzles from a specific release, the pulse-pounding block-matching of another game, engaging interpersonal challenges from additional release. Where could they possibly go between these six categories? Unfortunately, nowhere.

The Representation Problem

There are dozens outstanding logic titles released every year without proper recognition at major award shows, except when they manage to fit classification types such as Handheld titles, Virtual reality experiences, or the extremely competitive small studio competitions.

  • An iconic brain-teaser received no recognition in any category that year
  • Another imaginative release missed out in 2019
  • A beloved organization game was overlooked recently
  • Limited numbers of puzzle games managed to sneak into independent or mobile categories

Significance of Puzzle Games

Frequently they represent compact experiences, yet the craft behind logic titles carries substantial weight. Well-known matching games stand as most popular titles globally continuing this trend for an extended period.

The famous puzzle experience competes with well-known building titles for the title of best-selling game of all time; it additionally competes as greatest title ever. Brain-teasers form essential building blocks to the art of video games, while interacting with diverse game types.

Recommendation and Reasoning

Logic titles wouldn't face this problem. One could readily select multiple candidates engaging, different, qualified experiences annually without trouble — or rather, with difficulty, given the need to exclude many worthy titles.

To emphasize again, these represent titles lacking appropriate categories at major gaming awards. Logic title developers are working at the demanding boundary game development, creating some of most fundamental forms of gaming itself. Just like film action specialists, they warrant appreciation. Let’s not keep them waiting generations.

JH
By

Jessica Hurley

Elena Visser is a sustainable lifestyle expert and content creator focused on community-driven initiatives.

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